While it might look like Biomutant’s character creation system gives you a ton of options, there are really only two good options to start with: putting all your points into strength, or putting all your points into intellect. Some players might not like having their character’s appearance tied to its attributes, but I felt an instant connection to my beady-eyed, long-necked freak. High intellect characters, for instance, generally have scrawny bodies and big heads, while high Strength characters are exactly the opposite. ![]() In the end, it only impacts what your character ends up looking like, though depending on what attribute you favor, two characters from the same breed might also end up looking completely different. ![]() I say “supposedly” because, as far as I could tell, it really doesn’t make a difference what breed you pick, as you can customize any breed to favor any of the attributes you want. Your breed supposedly determines what attributes you favor in the beginning: Vitality, Strength, Intellect, Charisma, Agility, and Luck. You start Biomutant by creating your nameless critter, which means picking both a breed and a class. It’s a game with a ton of ideas-many of them great-that seem only halfway realized. It’s also not one where the RPG elements feel sloppily grafted onto an otherwise solid action game. It’s not a game where disparate design elements are cohesively woven together to become more than the sum of its parts. When it doesn’t click, as with the recent Outriders, the RPG elements disrupt the pacing and ruin the more fun aspects of the game.īiomutant is another kind of experience. When it clicks, as it does with the Souls games, progression feels meaningful and enhances the gameplay without forcing players out of the action to spend hours in menus. That’s not inherently the right or wrong choice. ![]() For gamers of a certain age, seeing Biomutant’s anthropomorphic ronin-complete with makeshift weaponry and a cool eye patch-traveling about the land, getting in fights and restoring peace to the world probably triggers a wave of nostalgia and a hope that the kind of epic, animal-based game we imagined as kids has finally been realized.īut gaming now is not like gaming then, and trends dictate that what might have been a pure action game or platformer in the ’90s and ’00s will inevitably have some sort of RPG framework attached to it. The critter protagonist was a staple of that era: Banjo and Kazooie, Spyro, Conker, even Gex. On its surface, Biomutant might look like an evolution of the kinds of character-based, 3D platformers that defined the mid-to-late ’90s.
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