![]() Double Jump will place two of these markers, one after the other, and you just need to dodge the second one as well. You need to immediately dodge away from this marker or risk getting a polearm to the head. Jump will send the knight flying far into the air, and a small, blue marker will appear on the ground. Partway through the battle the knight will begin using Jump. Once he's Staggered you can get in the knight's face and smack him around until he recovers. ![]() Wait until he is facing away from Clive during the spin to Parry and you'll usually catch him. With enough distance you shouldn't have much trouble dodging either attack, and if you time things correctly you can Parry the knight's whirling polearm attacks. This will usually goad him into coming after Clive, either with his long-distance thrust or one of his whirling attacks. Start off by peppering the knight with Fire attacks. Spend too much time near the knight and he'll knock you around. You need to be economical with your attacks, watching for the knight to attack a few times then sliding in with a few hits of your own before backing off again. The Knight of the Blinding Dawn is much more careful with his attacks than the enemies you've fought up to this point, and if you rush at him madly you'll get punished. A few cinematic attacks that you can counter.Double Jump, a two-part, high-flying slam into the ground.Jump, a high-flying slam into the ground.A three-part combo that ends with the knight chucking his polearm at the ground towards you.An upward, hopping spin, usually used if you dodged an attack and then immediately went in for your own strike.The Knight of the Blinding Dawn uses the following attacks: You'll need to take him out to escape the Phoenix Gate. Be ready, as you're about to run into a much nastier enemy when this fight ends.Įntering the fray with a painful dive that you had better dodge, the Knight of the Blinding Dawn is a dragoon with style. Take out the spellcaster, then help Murdoch wipe out the rest. This hallway leads outside, where you'll run into another squad of soldiers. In the next hallway you'll find a Potion and a High Potion. They're nothing special, aside from the single magic user. ![]() Go through this door and you'll be facing down a roomful of enemies. Enter the room ahead when you regain control and you'll find a Stoneskin Tonic on a barrel, next to a door. Back to Clive, and this time he has Lord Commander Murdoch on his side. Keep going and you'll run into Imperial Legionnaires who will prove just as easy to defeat.Įventually you'll hit a string of cut scenes, and before long you'll be done playing as Joshua. Wade will charge at an Armored Interloper in the next room, and you can blindside the man with Joshua's melee strike. He's much more powerful than you may have thought.įollow Wade out into the hallway from Joshua's chamber, and keep walking until you reach a door. Joshua also commands a slow, fiery slice as a melee attack (no combos), and he can use Curaga to instantly restore all of his HP. Joshua is much less nimble on his feet than his brother, though you can still perform basic evasive moves. Once you regain control of the game you'll be leading Joshua around, with Clive nowhere to be found. Many cut scenes will unfold, and by the end of them trouble will be a-brewin'. After braving the bogs of Stillwind Clive and his little band will be forced to Phoenix Gate, where they'll meet up with the archduke and his men.
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